Current version:Original Xbox
America's Army - Rise of a Soldier

America's Army - Rise of a Soldier

America's Army - Rise of a Soldier is a Xbox shooter game released in 2005 developed by Secret Level. It centers on aiming, shooting, and weapon use, combat encounters, and weapon and firepower management, with controls and information arranged around the Duke or Controller S twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
7.4 / 10
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About this game

America's Army - Rise of a Soldier is a Xbox shooter game centered on aiming, shooting, and weapon use, combat encounters, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while standard or progressive-scan video, widescreen support, HDD caching, and Dolby Digital audio need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc loading, the internal HDD and cache, memory units, regional language, display modes, legacy controller ports, and retired Xbox Live services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Original Xbox

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.4 / 10Original Xbox

Meaningful tactical growth with dated visuals and split progression.

The Xbox release of America’s Army: Rise of a Soldier ties military training, character growth and deliberate shooting together. Obstacle and marksmanship exercises earn certifications; later escort and patrol missions develop skills such as leadership and stealth. Iron sights, posture and stress all affect accuracy, giving preparation and squad coordination real weight. Seven soldier roles provide thirty-five campaign missions, so the single-player side has substance. Historical online play used an entirely separate character, however, preventing progress from carrying between the two tracks. A contemporary Xbox test found punchy gunfire and helpful spoken instructions but dated character animation, vehicle detail and environments. Right-stick aim steadying and suggested attribute builds make the systems easier to approach, though players seeking rapid arcade action may resist the slower pace. The review concerns the documented Xbox build; past Xbox Live performance does not establish current service availability.

Strengths

  • Aim, posture and attributes support tactical decisions.

Weaknesses

  • Separate progression and dated animation limit the package.

Who it is for: Players who enjoy deliberate tactical shooting and role growth.

Play notes: Historical Xbox Live account only; current service is unverified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Thirty-five missions give breadth; progression remains split.

Reviewed7.5 / 10Not provided
Dimension

Training and attributes materially affect firefights.

Reviewed7.8 / 10Not provided
Dimension

Strong combat audio contrasts with dated visuals.

Reviewed6.5 / 10Not provided
Dimension

Xbox aim and presets help; current online service is unknown.

Reviewed7.2 / 10Not provided

Review sources

Not provided

Core information

Publisher
Ubisoft
Release date
2005
Platforms
Original Xbox
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Player versus EnvironmentDodgeThird PersonReplayableShootingLinear LevelsFast-pacedMain Story Under 10 HoursSolo-friendly3D GraphicsWarReal-time Combat
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
First person

Release editions

Sources

Not provided