Current version:PlayStation 4
Almost There: The Platformer

Almost There: The Platformer

Almost There: The Platformer is a precision platform game for one player. Navigate saws, spikes and lasers while avoiding homing missiles and collapsing floors. More than 150 stages and timed challenges focus the action on movement accuracy, route selection and completing dangerous sequences.

AI score · out of 10
7.3 / 10
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About this game

Almost There: The Platformer concentrates on crossing hazardous spaces through precise movement. Saws, spikes and lasers constrain the routes available, while homing missiles and collapsing ground demand timely adjustments. Players must judge where to move and when to commit to the next jump as they work through each stage. The game contains more than 150 stages alongside timed challenges, providing opportunities to practise routes and complete them faster. Its PS4 release arrived in 2019 and is listed for one player. Bony Yousuf handled game design and programming, while The Quantum Astrophysicists Guild published the console release. The central activity throughout is platform navigation.

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PlayStation 4

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.3 / 10PlayStation 4

Dependable precision platforming whose later repetition and difficulty weaken its momentum.

Almost There focuses on guiding a small block through readable arrangements of lasers, blades and pursuing projectiles. Running jumps, wall jumps and generous midair adjustment create a useful vocabulary without crowding the screen with complicated abilities. Consistent handling and quick restarts make repeated attempts feel like practice rather than lengthy punishment. Clean scenery and restrained music keep attention on the next jump. More than 150 short stages provide ample material for brief sessions, but familiar components gradually blur together. As difficulty rises, there are no new abilities or cosmetic rewards to refresh the pursuit; the strongest motivation becomes improving your own time. Precision-minded players will appreciate that focus, while those seeking constant novelty may tire earlier.

Strengths

  • Consistent aerial adjustment and quick restarts
  • Short stages with clearly readable obstacle behavior

Weaknesses

  • Increasing difficulty disrupts the early flow
  • Repeated components and limited progression rewards

Who it is for: Players who enjoy practicing timed routes through concise precision challenges.

Play notes: Extended wall climbing and later obstacle combinations demand patience; story and unlocks are not the main appeal.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The short stages suit bursts of play, but repetition and escalating difficulty reduce later momentum.

Reviewed6.4 / 10Not provided
Dimension

Simple moves support readable, precise challenges, though prolonged wall climbs become cumbersome.

Reviewed7.8 / 10Not provided
Dimension

Restrained presentation supports readability, with limited musical and visual variety.

Reviewed6.8 / 10Not provided
Dimension

Consistent handling and quick restarts provide a dependable foundation for practice.

Reviewed7.9 / 10Not provided

Review sources

Not provided

Core information

Developer
Bony Yousuf
Release date
2019
Platforms
PlayStation 4
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
DodgeFast-pacedReplayablePick-up and PlayShort SessionsSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided