Allez Raconte
Allez Raconte is a Nintendo DS action game released in 2011. It centers on story, case, or mission progress, movement and immediate actions, and enemy and hazard responses and arranges its main commands and information around the handheld's dual screens, touch input, and physical buttons.
- AI score · out of 10
- 6.6 / 10
About this game
Perhaps you have tried to tell a beautiful story of princes and princesses to your offspring to help him find the arms of Morpheus. And maybe you wiped out a ruthless "you tell badly" or "it's still the same story". Allez Raconte proposes to take over by giving a playful side to the stories via mini-games for the little ones. In this Nintendo DS release, story, case, or mission progress, movement and immediate actions, and enemy and hazard responses form the main playable structure. Stages build pressure through enemy patterns, routes, and changing objectives. The dual screens, stylus, and buttons divide commands from status information where the design calls for it. Dual-screen information, animation, and hit feedback determine readability, while touch or button mapping, collision rules, and retry costs can interrupt continuous play. This description applies to the Nintendo DS edition and does not import modes, presentation upgrades, or convenience features from home-console versions, mobile adaptations, later ports, or remakes.
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Nintendo DSAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
基本成立 Nintendo DS action experience
Allez Raconte centers on story, case, or mission progress, movement and immediate actions, and enemy and hazard responses. Stages build pressure through enemy patterns, routes, and changing objectives, giving the Nintendo DS release recognizable goals and a coherent portable rhythm. Dual-screen information, animation, and hit feedback determine readability. Its value comes from how the main rules work with the handheld interface, while variety and room for mastery determine the longer-term appeal. Touch or button mapping, collision rules, and retry costs can interrupt continuous play, which is the principal limitation on original hardware. GameNavo scores this concrete release across four independently judged dimensions and does not use press aggregates, user ratings, source length, media count, title recognition, or features from another platform.
Strengths
- story, case, or mission progress, and movement and immediate actions provide a readable mechanical foundation.
- Progress is divided into understandable stages, tasks, matches, or chapters.
- Presentation and interface feedback support the main rules.
Weaknesses
- Touch or button mapping, collision rules, and retry costs can interrupt continuous play.
- Original language, multiplayer hardware, or touch conditions may affect present-day use.
Who it is for: Players who enjoy action games, accept Nintendo DS-era interface conventions, and want to assess the original handheld release on its own terms.
Play notes: This review covers the Nintendo DS release without emulator save states, speed-up, or later-port features and does not represent a complete playthrough.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Stages build pressure through enemy patterns, routes, and changing objectives. The 6.3 score weighs variety, repetition, difficulty progression, recovery after failure, and replay value rather than nominal length or source volume. | Reviewed | 6.3 / 10 | Not provided |
| Dimension The core loop is assessed through story, case, or mission progress, movement and immediate actions, and enemy and hazard responses, including rule depth, control feedback, and room for mastery. The 6.5 score applies to this DS release and excludes title recognition and external ratings. | Reviewed | 6.5 / 10 | Not provided |
| Dimension Dual-screen information, animation, and hit feedback determine readability. The 7.1 score judges art, sound, interface, dual-screen use, and touch presentation against Nintendo DS-era conditions. | Reviewed | 7.1 / 10 | Not provided |
| Dimension Touch or button mapping, collision rules, and retry costs can interrupt continuous play. The 6.6 score covers original-hardware response, information clarity, saving, language, and accessory requirements without emulator conveniences. | Reviewed | 6.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- OUAT
- Publisher
- Nacon
- Release date
- 2011
- Platforms
- Nintendo DS
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Melee CombatReplayableLinear Levels2D GraphicsReal-time CombatSide-scrollingMain Story Under 10 HoursStory-drivenFast-pacedDodgeSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Nintendo DSWorldwide2011
Game gallery
Sources
Not provided