All Star Racing 2
All Star Racing 2 is a PlayStation racing game released in 2003 developed by Mud Duck Productions. It centers on driving and route control, vehicle control, and route judgment, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 6.5 / 10
About this game
All Star Racing 2 is a PlayStation racing game centered on driving and route control, vehicle control, and route judgment. Tracks raise pressure through corners, rivals, and time targets, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Speed, track boundaries, and vehicle feedback determine driving readability, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that visibility, collisions, steering precision, wheel support, or loading can limit consistency. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A varied racer with weak contact feedback.
Four vehicle classes give this modest racer several different rhythms. Karts turn more tightly, trucks carry noticeable understeer, and bikes make their rider lean before committing to a corner. Five courses per class and visible best-time targets give repeated laps a purpose, while the cars and environments look appealing. Contact is less convincing: bumping another racer produces a pause rather than satisfying physical feedback. Challenge varies between classes and tracks, and victories end with little celebration or sense of progression. Rider models also fall below the vehicles. The result suits players who enjoy adjusting their racing line and experimenting with handling, but offers less satisfaction to those seeking sustained close competition or a developed career structure.
Strengths
- Distinct vehicle handling
- Multiple courses and best-time targets
Weaknesses
- Weak collision response
- Uneven difficulty and thin victory feedback
Who it is for: Players who enjoy short races, learning vehicle differences and chasing times.
Play notes: Bike steering requires leaning before turning, so holding direction too long can produce overcorrection.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Courses and best-time targets encourage retries; uneven challenge and sparse victory feedback limit progression. | Reviewed | 6.6 / 10 | Not provided |
| Dimension Distinct cornering offers room to learn, although weak contact feedback undermines close racing. | Reviewed | 6.5 / 10 | Not provided |
| Dimension Cars and tracks establish the classes well, but weaker rider models and results presentation dilute the atmosphere. | Reviewed | 6.2 / 10 | Not provided |
| Dimension Selectable medium difficulty and learnable inputs help access; lean-before-turn bike steering requires adaptation but has a plausible physical character. | Reviewed | 6.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Mud Duck Productions
- Publisher
- Mud Duck ProductionsMidas
- Release date
- 2003
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Racing · Primary genre
- Tags
- ReplayablePick-up and PlayPlayer versus PlayerFast-pacedShort SessionsMain Story Under 10 HoursThird PersonDodgeSolo-friendlyDriving and Racing
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStationWorldwide2003
Game gallery
Sources
Not provided