Current version:PlayStation
All Star Racing 2

All Star Racing 2

All Star Racing 2 is a PlayStation racing game released in 2003 developed by Mud Duck Productions. It centers on driving and route control, vehicle control, and route judgment, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
6.5 / 10
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About this game

All Star Racing 2 is a PlayStation racing game centered on driving and route control, vehicle control, and route judgment. Tracks raise pressure through corners, rivals, and time targets, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Speed, track boundaries, and vehicle feedback determine driving readability, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that visibility, collisions, steering precision, wheel support, or loading can limit consistency. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.5 / 10PlayStation

A varied racer with weak contact feedback.

Four vehicle classes give this modest racer several different rhythms. Karts turn more tightly, trucks carry noticeable understeer, and bikes make their rider lean before committing to a corner. Five courses per class and visible best-time targets give repeated laps a purpose, while the cars and environments look appealing. Contact is less convincing: bumping another racer produces a pause rather than satisfying physical feedback. Challenge varies between classes and tracks, and victories end with little celebration or sense of progression. Rider models also fall below the vehicles. The result suits players who enjoy adjusting their racing line and experimenting with handling, but offers less satisfaction to those seeking sustained close competition or a developed career structure.

Strengths

  • Distinct vehicle handling
  • Multiple courses and best-time targets

Weaknesses

  • Weak collision response
  • Uneven difficulty and thin victory feedback

Who it is for: Players who enjoy short races, learning vehicle differences and chasing times.

Play notes: Bike steering requires leaning before turning, so holding direction too long can produce overcorrection.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Courses and best-time targets encourage retries; uneven challenge and sparse victory feedback limit progression.

Reviewed6.6 / 10Not provided
Dimension

Distinct cornering offers room to learn, although weak contact feedback undermines close racing.

Reviewed6.5 / 10Not provided
Dimension

Cars and tracks establish the classes well, but weaker rider models and results presentation dilute the atmosphere.

Reviewed6.2 / 10Not provided
Dimension

Selectable medium difficulty and learnable inputs help access; lean-before-turn bike steering requires adaptation but has a plausible physical character.

Reviewed6.5 / 10Not provided

Review sources

Not provided

Core information

Release date
2003
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayablePick-up and PlayPlayer versus PlayerFast-pacedShort SessionsMain Story Under 10 HoursThird PersonDodgeSolo-friendlyDriving and Racing
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided