Aladdin
The GBA edition of Aladdin adapts Capcom’s Super Nintendo platform game. Players guide Aladdin through jumps, climbs and pole swings, use apples against enemies and collect gems along the route. Magic-carpet sequences and fantastical locations add variety to the journey.
- AI score · out of 10
- 7.5 / 10
About this game
Aladdin travels through Agrabah and magical surroundings, crossing platforms, climbing ropes and swinging from poles. Chained jumps and careful landings drive progress, while apples and jumping attacks help deal with enemies along the route. Collectible gems appear between obstacles, with boss encounters and flying-carpet passages changing the activity. Settings include a palace, the fantastic interior of the Genie’s lamp and an ancient pyramid, turning the film’s characters and magical elements into action stages. The handheld adaptation retains the original platforming structure while adding extra stages and a progress-saving feature. Players can pursue collectibles as they advance and resume the adventure from saved progress.
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Game Boy AdvanceAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Clear action loops with brisk handheld pacing
Aladdin centers on movement, attacks, and stage-by-stage encounters, and platform traversal. Stages build pressure through enemy patterns, traversal, and clear objectives, giving the handheld release a recognizable rhythm and a clear set of player goals. The presentation emphasizes readable character animation and immediate feedback, and the best parts connect readable objectives with steady mechanical feedback. Legacy collision rules, limited guidance, and retry costs raise the entry barrier, which is the main reason the original cartridge can feel less approachable today. This GameNavo assessment uses the release description, classification, media record, and retained source evidence. It does not import user ratings, press aggregates, emulator conveniences, or features belonging to console versions and later remakes.
Strengths
- The central loop connects movement, attacks, and stage-by-stage encounters, and platform traversal with readable goals.
- Progress has a clear structure and introduces recognizable stage or system changes.
- Presentation supports the rules with useful visual and audio feedback.
Weaknesses
- Legacy collision rules, limited guidance, and retry costs raise the entry barrier.
- The original GBA release lacks modern conveniences such as rewind, save states, and expanded tutorials.
Who it is for: Players who enjoy action games, accept period-specific handheld controls, and want to understand the original release on its own terms.
Play notes: This assessment is based on documented release evidence rather than a full playthrough; language, link hardware, and cartridge save condition may affect use. This score was recalibrated under professional-v2 without external ratings, source volume, asset count, title recognition, or URL-derived values.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Content and pacing are judged from progression, variety, repetition, recovery after failure, and meaningful replay value in this release. The 7.3 score does not reward description length, media count, or a longer nominal playtime. | Reviewed | 7.3 / 10 | Not provided |
| Dimension The GBA release is judged on its actual main loop, control feedback, rule depth, and room for mastery. This 7.6 score reflects the release itself and excludes title recognition, source volume, URL data, and external ratings. | Reviewed | 7.6 / 10 | Not provided |
| Dimension Presentation is assessed through the GBA release's readability, art, sound, interface, atmosphere, and relevant narrative expression. Era-normal resolution is not penalized, while release-specific clarity problems remain part of the 8.0 score. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Technical usability covers response, information clarity, saving and continuation, language, accessories, and stability in the original GBA release. Emulator conveniences are excluded from this 7.1 score. | Reviewed | 7.1 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Disney Interactive Studios
- Publisher
- CAPCOM
- Release date
- 2004
- Platforms
- Game Boy Advance
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Side-scrolling2D GraphicsMain Story Under 10 HoursReplayableLinear LevelsSolo-friendlyPlatformingFast-pacedReal-time Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Game Boy AdvanceWorldwide2004
Game gallery
Sources
Not provided