Current version:Game Boy (GB)
Aladdin

Aladdin

Aladdin is a Game Boy action game released in 1995 developed by NMS Software. It centers on platform movement and landing judgment, movement and immediate actions, and enemy and hazard responses, with controls, information, and pacing arranged around a monochrome small screen, a directional pad, and two main action buttons.

AI score · out of 10
5.3 / 10
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About this game

Aladdin is a Game Boy action release centered on platform movement and landing judgment, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while silhouettes, contrast, and audio cues need to remain clear on the monochrome display. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, link-cable requirements, display blur, manual dependence, and regional language can affect use of the original cartridge today. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Game Boy (GB)

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.3 / 10Game Boy (GB)

Useful scenes and recovery, undermined by sluggish response.

The original GB Aladdin retains meaningful choices between sword attacks, apples and gems spent on supplies. Markets, deserts, dungeons, caves and carpet escapes vary the journey, with checkpoints and recovery items softening retries. Character animation and recognizable melodies maintain a cartoon identity, although repetitive cues do not always suit the scene. Delayed inputs and attacks are the central weakness: dodging and escape sections require anticipation rather than dependable immediate response. Practice can make completion possible without making movement consistently comfortable. Apples are important because some bosses cannot simply be defeated with the sword. Select changes weapons and Up purchases supplies, so the rules themselves are straightforward. It is a qualified choice for patient character fans, not a priority for fluid-platforming enthusiasts.

Strengths

  • Weapon choices, shop supplies and checkpoints have practical value.
  • Varied scenes and character animation retain personality.

Weaknesses

  • Delayed inputs and attacks hinder dodging and escapes.
  • Repetitive music cues weaken dramatic progression.

Who it is for: Patient Aladdin fans willing to adapt to original handheld response.

Play notes: Original monochrome GB edition, not the 2000 GBC remake; retain apples for ranged bosses and learn weapon switching and delayed actions.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Varied settings and recovery give the journey structure, though sluggish action slows its progression.

Reviewed6.3 / 10Not provided
Dimension

Resource and weapon choices are useful, but delayed attacks undermine dependable action.

Reviewed4.7 / 10Not provided
Dimension

Recognizable animation and tunes preserve character, while repetitive cues weaken dramatic pacing.

Reviewed6.2 / 10Not provided
Dimension

Clear commands help learning, but persistent delayed response makes dodging and timed passages uncomfortable.

Reviewed3.7 / 10Not provided

Review sources

Not provided

Core information

Developer
NMS Software
Publisher
THQ
Release date
1995
Platforms
Game Boy (GB)
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsSolo-friendlyWarMain Story Under 10 HoursReal-time CombatDodge2D GraphicsReplayablePlatformingSide-scrollingFast-paced
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided