Current version:PlayStation 3
AFL Live

AFL Live

AFL Live is a PlayStation 3 sports game released in 2011 developed by Big Ant Studios. It centers on competitive sport controls, sport controls, and shifts between attack and defense, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
6.5 / 10
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About this game

AFL Live is a PlayStation 3 sports game centered on competitive sport controls, sport controls, and shifts between attack and defense. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, animation, and score feedback establish the match atmosphere, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that opponent ai, control precision, multiplayer accessories, and period-specific rosters can affect consistency. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.5 / 10PlayStation 3

A workable passing rhythm held back by thin modes and demanding input.

The PS3 AFL Live can produce the rhythm of Australian-rules football when its controls begin to make sense. Target-lock kicking helps estimate distance, and a quick chain of handpasses can move possession through the field. Player movement and automatic interchanges support that flow. Too often, though, a congested contest turns into repeated tackles, while charging a useful kick leaves the carrier exposed. The firsthand PS3 reviewer needed roughly ten matches to become comfortable with delicate stick and timing inputs. Long-term content is limited: the account found neither a career nor a manager mode, and custom teams could not join the season. Recognizable players and grounds help the televised look, but repetitive music, sparse crowd sound and fixed commentary reduce the stadium atmosphere. The reviewer could not test online play because PSN was unavailable at the time; no online quality is assumed here, and present service status is unverified. This edition best suits Australian-rules fans prepared to learn the controls for satisfying individual matches.

Strengths

  • Targeted kicks and quick handpasses can create flow.

Weaknesses

  • Frequent tackles, missing career play and thin sound.

Who it is for: Australian-rules fans willing to practise the controls.

Play notes: Online was untested during the PSN outage; current status unknown.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Thin long-term modes limit the value beyond matches.

Reviewed5.9 / 10Not provided
Dimension

Possession can flow once learned, though packs interrupt it.

Reviewed7.0 / 10Not provided
Dimension

Recognizable players cannot fully replace stadium sound.

Reviewed6.4 / 10Not provided
Dimension

PS3 input takes practice; untested online earns no assumed benefit.

Reviewed6.0 / 10Not provided

Review sources

Not provided

Core information

Publisher
Tru Blu
Release date
2011
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Player versus PlayerShort SessionsThird PersonFast-pacedReplayableTop-downSports-based PlaySolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Top-downThird person

Release editions

Sources

Not provided