ABC Wipeout - Create & Crash
ABC Wipeout - Create & Crash is a Wii U action game released in 2013 developed by Behaviour Interactive. It centers on platform movement and landing judgment, movement and immediate actions, and enemy and hazard responses, with controls, information, and pacing arranged around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported.
- AI score · out of 10
- 7.1 / 10
About this game
ABC Wipeout - Create & Crash is a Wii U action game centered on platform movement and landing judgment, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release. This description covers only this platform release and does not import features from other editions.
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Wii UAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
An accessible obstacle party grows through creation, but solo challenge stays slight.
Wipeout: Create & Crash reduces movement largely to forward and back, letting players concentrate on the timing of jumps, slides and swinging obstacles. Twelve themed episodes dress similar hazards in Western, dinosaur and other settings. The hosts’ jokes and the contestants’ voices give the courses a convincing connection to the television show. Its course creator provides preset layouts and traps that can be assembled and exchanged through short codes. That system is constrained, yet it adds a useful reason to return with friends. On Wii U, a GamePad player can also operate hazards in Trap Attack while others race through the course, a clear social use of the hardware. The main episodes cannot really be failed, and procedurally assembled Wipeout Max courses are less satisfying than the designed ones, so practiced solo players may run out of resistance. Simple backgrounds and stiff impacts weaken some visual comedy, but the game is much stronger as a group activity.
Strengths
- Easy controls help mixed-skill groups play together.
- Course creation and GamePad traps support social replay.
Weaknesses
- Solo episodes provide little sustained challenge.
- Random courses and creator pieces have limited variety.
Who it is for: Families and friends seeking lighthearted, show-inspired obstacle races.
Play notes: Wii U edition; custom routes use preset pieces and Trap Attack requires multiple players and controllers.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Twelve themes and collectibles invite returns, but courses cannot truly be failed and random challenges lack the authored rhythm. | Reviewed | 6.7 / 10 | Not provided |
| Dimension Simple movement focuses attention on obstacles, and a preset-hazard creator adds a social design choice despite limited freedom. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Host commentary and character voices convey the show, though sparse scenes and stiff obstacle impacts soften the slapstick. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Few Wii U buttons are easy to learn; GamePad trap control gives roles to a group and slow motion helps read key timing. | Reviewed | 7.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Behaviour Interactive
- Publisher
- Activision
- Release date
- 2013
- Platforms
- Wii U
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- ReplayableSolo-friendlyReal-time CombatMain Story Under 10 HoursFast-paced3D GraphicsPlatformingLinear LevelsDodgeThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Wii UWorldwide2013
Game gallery
Sources
Not provided