Current version:Nintendo DS
99 no Namida

99 no Namida

99 no Namida is a Nintendo DS interactive narrative game released in 2008. It centers on story, case, or mission progress, reading and investigation, and choice making and arranges its main commands and information around the handheld's dual screens, touch input, and physical buttons.

AI score · out of 10
6.5 / 10
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About this game

Based on the premise that crying helps relieve stress, Bandai Namco aims with "99 Tears" just that, to make the Nintendo DS owners cry. The game takes place in a city where the inhabitants have forgotten how to cry. One day, returning from work, you run into a store called "Source of Tears" and the story begins. The player will have to play at the end of each day one of the 99 stories that the game has chosen for us previously based on a kind of psychoanalysis. According to the response to the story, the game will continue the sequence optimally to provoke crying. In this Nintendo DS release, story, case, or mission progress, reading and investigation, and choice making form the main playable structure. Chapters, clues, and key decisions shape relationships and events. The dual screens, stylus, and buttons divide commands from status information where the design calls for it. Text, character art, audio, and interface carry the narrative atmosphere, while heavy text and language requirements directly affect progress. This description applies to the Nintendo DS edition and does not import modes, presentation upgrades, or convenience features from home-console versions, mobile adaptations, later ports, or remakes.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.5 / 10Nintendo DS

基本成立 Nintendo DS interactive narrative experience

99 no Namida centers on story, case, or mission progress, reading and investigation, and choice making. Chapters, clues, and key decisions shape relationships and events, giving the Nintendo DS release recognizable goals and a coherent portable rhythm. Text, character art, audio, and interface carry the narrative atmosphere. Its value comes from how the main rules work with the handheld interface, while variety and room for mastery determine the longer-term appeal. Heavy text and language requirements directly affect progress, which is the principal limitation on original hardware. GameNavo scores this concrete release across four independently judged dimensions and does not use press aggregates, user ratings, source length, media count, title recognition, or features from another platform.

Strengths

  • story, case, or mission progress, and reading and investigation provide a readable mechanical foundation.
  • Progress is divided into understandable stages, tasks, matches, or chapters.
  • Presentation and interface feedback support the main rules.

Weaknesses

  • Heavy text and language requirements directly affect progress.
  • Original language, multiplayer hardware, or touch conditions may affect present-day use.

Who it is for: Players who enjoy interactive narrative games, accept Nintendo DS-era interface conventions, and want to assess the original handheld release on its own terms.

Play notes: This review covers the Nintendo DS release without emulator save states, speed-up, or later-port features and does not represent a complete playthrough.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Chapters, clues, and key decisions shape relationships and events. The 6.2 score weighs variety, repetition, difficulty progression, recovery after failure, and replay value rather than nominal length or source volume.

Reviewed6.2 / 10Not provided
Dimension

The core loop is assessed through story, case, or mission progress, reading and investigation, and choice making, including rule depth, control feedback, and room for mastery. The 6.4 score applies to this DS release and excludes title recognition and external ratings.

Reviewed6.4 / 10Not provided
Dimension

Text, character art, audio, and interface carry the narrative atmosphere. The 7.0 score judges art, sound, interface, dual-screen use, and touch presentation against Nintendo DS-era conditions.

Reviewed7.0 / 10Not provided
Dimension

Heavy text and language requirements directly affect progress. The 6.3 score covers original-hardware response, information clarity, saving, language, and accessory requirements without emulator conveniences.

Reviewed6.3 / 10Not provided

Review sources

Not provided

Core information

Developer
Open Sesame
Publisher
Bandai Namco
Release date
2008
Platforms
Nintendo DS
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyStory-drivenSlow BurnVisual NovelBranching ChoicesReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided