41 Hours
41 Hours is a PlayStation 4 shooter game released in 2022 developed by Texelworks. It centers on aiming and shooting, positioning and evasion, and weapon and firepower management, with controls and information arranged around the DualShock 4 twin sticks, triggers, directional pad, and face buttons, with touchpad, speaker, light bar, or motion input where the game uses them.
- AI score · out of 10
- 5.4 / 10
About this game
41 Hours is a PlayStation 4 shooter game centered on aiming and shooting, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD output, HDR or PS4 Pro modes, HDD streaming, surround audio, and television-distance interfaces need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include HDD installs and loading, patch version, storage space, DualShock 4 battery life, PS Camera or PS VR requirements, visual modes, frame rate, and network services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Recommended games
Related game recommendations on this platform
PlayStation 4AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Versatile powers face thin encounters, empty travel and collision faults.
41 Hours combines first-person shooting with slow time, cloaking, telekinesis, weapon upgrades and a companion ability. These tools suggest several approaches to an encounter, while hand-drawn comic panels give the science-fiction story a distinctive introduction. The strongest moments come from trying an ability rather than simply firing another weapon. The PS4 Slim version 1.01 test found smooth frame flow but repeated objectives across eleven chapters and broad empty spaces between them. Inconsistent 3D detail, lighting and music keep the comic identity from carrying through the whole game. Collision and hitbox bugs, few options and the absence of a map add concrete usability friction. A player curious about combining powers may accept those costs; someone seeking tightly paced encounters and clear navigation is likely to find the journey drawn out.
Strengths
- Several powers and a companion offer approaches.
- Comic scenes give the story an identity.
Weaknesses
- Repeated objectives and empty spaces dilute pace.
- Collision faults and limited navigation hinder use.
Who it is for: Science-fiction shooter fans willing to work through uneven levels and controls.
Play notes: PS4 Slim version 1.01 scope; other builds are unverified.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Eleven chapters vary their settings, yet repeat objectives and use broad empty areas to lengthen travel; scope does not translate into proportionate pacing. | Reviewed | 5.0 / 10 | Not provided |
| Dimension Slow time, cloaking, telekinesis and attachments offer options, but enemies mostly press through firepower; the powers do not always form layered encounters. | Reviewed | 5.8 / 10 | Not provided |
| Dimension Comic panels have character, but uneven 3D detail and lighting plus music that starts and stops without clear cause weaken overall cohesion. | Reviewed | 5.3 / 10 | Not provided |
| Dimension The PS4 Slim 1.01 test reports smooth frame flow but collision and hitbox faults, few adjustment options and no map. Those concrete barriers temper usability. | Reviewed | 5.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Texelworks
- Publisher
- Eastasiasoft
- Release date
- 2022
- Platforms
- PlayStation 4
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- ReplayableMain Story Under 10 HoursLinear LevelsThird PersonPlayer versus EnvironmentShootingSolo-friendlyDodgeFast-paced3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation 4Worldwide2022
Game gallery
Sources
Not provided