Current version:PlayStation 4
140

140

140 is a PlayStation 4 strategy game released in 2016 developed by Carlsen Games. It centers on puzzle, maze, or device solving, unit or resource management, and turn or phase decisions, with controls and information arranged around the DualShock 4 twin sticks, triggers, directional pad, and face buttons, with touchpad, speaker, light bar, or motion input where the game uses them.

AI score · out of 10
8.0 / 10
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About this game

140 is a PlayStation 4 strategy game centered on puzzle, maze, or device solving, unit or resource management, and turn or phase decisions. Missions add map constraints, new rules, and tougher opposition, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Maps, unit states, and action feedback determine whether complex situations remain readable, while HD output, HDR or PS4 Pro modes, HDD streaming, surround audio, and television-distance interfaces need to preserve action, state, and text readability together. The genre-specific limitation is that tutorial depth, dense menus, controller pointing, and long scenarios increase the learning curve. Platform conditions also include HDD installs and loading, patch version, storage space, DualShock 4 battery life, PS Camera or PS VR requirements, visual modes, frame rate, and network services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 4

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.0 / 10PlayStation 4

A concise platformer that turns electronic rhythm into terrain.

140 makes a world of squares, circles and triangles transform on an electronic beat. The player must move when an obstacle changes state. Sound is therefore a timing clue, not incidental accompaniment, and the minimal visuals have a practical purpose. Obstacles transform with the beat, making listening part of every jump decision. Few rules produce a tight relationship between visual and audio feedback. Three stages change rhythmic patterns, while a mirrored mode without checkpoints adds a mastery target. The main journey is short for anyone seeking a long campaign. Minimal colours and shapes move with electronic music, turning abstraction into readable timing cues. Presentation and play are effectively one system. Responsive PS4 movement supports beat-precise jumps, and base-stage checkpoints reduce retry cost. Mirror mode removes that protection deliberately rather than through a technical fault. Three principal stages form a compact arc. A mirrored mode removes checkpoints for players who want a harsher test of mastery. The short campaign will not satisfy someone seeking many levels or extensive story development, yet its small rule set and rhythm are unusually well integrated. This assessment follows the original PS4 review and makes no claim about another platform’s delivery.

Strengths

  • Beat and obstacle design interlock.
  • Minimal sound and visuals stay legible.

Weaknesses

  • Short main campaign.

Who it is for: Fans of electronic music and precise rhythm platforming.

Play notes: Mirror mode has no checkpoints; PS4 original only.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Three stages change rhythmic patterns, while a mirrored mode without checkpoints adds a mastery target. The main journey is short for anyone seeking a long campaign.

Reviewed7.4 / 10Not provided
Dimension

Obstacles transform with the beat, making listening part of every jump decision. Few rules produce a tight relationship between visual and audio feedback.

Reviewed8.1 / 10Not provided
Dimension

Minimal colours and shapes move with electronic music, turning abstraction into readable timing cues. Presentation and play are effectively one system.

Reviewed8.6 / 10Not provided
Dimension

Responsive PS4 movement supports beat-precise jumps, and base-stage checkpoints reduce retry cost. Mirror mode removes that protection deliberately rather than through a technical fault.

Reviewed7.6 / 10Not provided

Review sources

Not provided

Core information

Developer
Carlsen Games
Release date
2016
Platforms
PlayStation 4
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Puzzle SolvingMusic PerformanceRhythm-based PlayPlatformingSide-scrolling2D GraphicsSolo-friendlyFast-pacedReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided