Current version:Nintendo 64
007 - The World Is Not Enough

007 - The World Is Not Enough

007 - The World Is Not Enough is a Nintendo 64 shooter game released in 2000 developed by Eurocom Entertainment Software. It centers on area and route exploration, story, case, or mission progress, and local multiplayer or cooperative interaction, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.

AI score · out of 10
7.2 / 10
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About this game

007 - The World Is Not Enough is a Nintendo 64 shooter game centered on area and route exploration, story, case, or mission progress, and local multiplayer or cooperative interaction. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and multiplayer service conditions can increase control pressure. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.2 / 10Nintendo 64

Rich N64 mission replay with weaker multiplayer and sightlines.

The Nintendo 64 World Is Not Enough asks for more than removing guards. Wiretaps, civilian protection and other objectives make missions about planning, and higher difficulties add tasks rather than merely increasing damage. Timed unlocks offer another reason to revisit routes. Many rewards feed multiplayer, however, whose maps and bots are less engaging than the solo campaign. Optional Expansion Pak hi-colour mode makes the presentation clearer, while compressed voices and similar music limit its film atmosphere. The firsthand N64 account also reports occasional enemies firing from beyond useful draw distance and control presets that turn at different speeds. Those conditions affect fairness more directly than the machine’s age itself. It suits players who enjoy objective-driven levels and learning harder routes. The Expansion Pak benefit is conditional, and none of this edition’s multiplayer design is transferred to the separate PlayStation release.

Strengths

  • Extra high-difficulty objectives reward route mastery.

Weaknesses

  • Weak multiplayer and long-range visibility faults intrude.

Who it is for: Players who enjoy objective-led stealth shooting.

Play notes: Original N64 release; hi-colour requires Expansion Pak.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Higher goals reward replay while multiplayer disappoints.

Reviewed7.2 / 10Not provided
Dimension

Varied objectives reward more than clearing rooms.

Reviewed7.6 / 10Not provided
Dimension

Expansion Pak colour helps despite compressed voices.

Reviewed7.0 / 10Not provided
Dimension

N64 draw fog and uneven presets affect fairness.

Reviewed6.6 / 10Not provided

Review sources

Not provided

Core information

Release date
2000
Platforms
Nintendo 64
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-pacedStory-drivenMain Story Under 10 Hours3D GraphicsSolo-friendlyPlayer versus PlayerReplayableShootingDodgeLinear LevelsThird PersonExploration
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided