A-Train - Trains, Power, Money
1995
American video game developer
Published collection: 12 games
Relationship information not provided.
The Sims lets you invent people, build their homes and see what happens when personalities, relationships and everyday needs collide. You set the ambitions, but small domestic surprises can redirect the story, turning a household into an ongoing experiment in how to live.
Published collection: 12 games
SimCity turns city building into a balancing act between development, public services and residents’ needs. Roads, zoning and budgets form an ongoing experiment as you watch a settlement grow and adjust what is holding it back.
Published collection: 4 games
A-Train lets you see what happens when a railway changes a town. Lay tracks, run services and watch the areas around your stations grow. Most later entries also put you in charge of company finances and property development, so a beautiful network needs a workable business behind it.
Published collection: 15 games
Sources not provided.