Playbrains
Playbrains is credited with developing Madballs in Babo Invasion.
Collected games: 1
Playbrains is credited with developing Madballs in Babo Invasion.
Collected games: 1
Zero System is associated here with the 1997 Japanese PlayStation release of Ayakashi Ninden Kunoichiban. A version-specific catalogue names Zero System as developer and Shoeisha as publisher. The title combines a female-ninja school setting with character interaction and training choices. This catalogue counts one canonical development association. Publication is not assigned to the studio, and credits for the similarly named PC and Saturn editions remain edition-specific rather than automatically inherited from the PlayStation record.
Collected games: 1
Mando Productions is linked here to one canonical game, Babel Rising. Ubisoft's PlayStation announcement describes Mando's work on the PS3 edition's 3D environments, multiplayer and Move controls, and a Mando team member later explained the motion-control design. This profile records the supported PS3 development contribution without claiming every platform version or Ubisoft's separate publishing role.
Collected games: 1
Overview: Not provided
Collected games: 1
Mind's Eye is linked here to the Nintendo 64 version of Monopoly. Its original manual credits personnel under the name Minds Eye Productions for production, programming, art and sound; platform records separately name Hasbro Interactive as publisher. This catalogue counts one canonical game for that development relationship. The shorter display name is not evidence that the team made every other game called Monopoly across different platforms and years.
Collected games: 1
Lightwood Games is linked here to Alphaset by POWGI in both development and publishing roles. Its own product page lists a PlayStation 4 edition among several platform releases and explains the word-grid challenge: players place each letter once so that crossing English words are valid. PlayStation's listing supports the publication credit for its edition. The catalogue counts one canonical game rather than a separate game for each platform. An older founding-year claim is not repeated without a separate historical source review.
Collected games: 1
Italian video game developer
Collected games: 1
Overview: Not provided
Collected games: 1
Overview: Not provided
Collected games: 1
Will O'Neill's game company, identified in the PlayStation Vita announcement for Actual Sunlight.
Collected games: 1
Overview: Not provided
Collected games: 1
Dutch video game developer and publisher
Collected games: 1
3D Realms' official Ion Fury page identifies Voidpoint as the independent studio involved in the game, and Steam also credits Voidpoint as developer. The first-person shooter uses a classic Build Engine style with branching levels, secrets and rapid combat. This catalogue currently links one canonical game to Voidpoint in a development role. The publishing and production participants named in different materials, including 3D Realms and 1C Entertainment, remain separate organizations rather than aliases of Voidpoint. The checked sources do not establish a safe founding date or headquarters claim.
Collected games: 1
video game developer and publisher
Collected games: 1
Overview: Not provided
Collected games: 1
Overview: Not provided
Collected games: 1
Hori is listed as publisher of the Japanese Game Boy Advance release of Dai-Mahjong by both GameFAQs and HonestGamers. This catalogue retains its game-level publishing association. The available evidence does not establish Hori as the game's developer or extend the credit to other similarly named titles.
Collected games: 1
Recotechnology is a game-development studio based in Madrid, Spain, and is linked here to one canonical game, 1971 Project Helios. The title centres on turn-based tactical combat in a frozen setting. An announcement from the Japanese PlayStation 4 publisher explicitly names RecoTechnology as developer and Paradigm Shift as the local publisher; a Spanish games-industry guide independently lists the studio and its portfolio. The profile records that supported development relationship without extending one region's publishing arrangement to every platform or edition.
Collected games: 1
Overview: Not provided
Collected games: 1
Object Vision Software made Aya and the Cubes of Light for WiiWare. Nintendo's product page carries the Object Vision Software AG copyright, and an interview with the team discusses development of its cube-based puzzle game. This catalogue links one canonical work to the company for development and publication. The AG legal suffix is not treated as a separate studio, and no unsupported company history is added.
Collected games: 1