sunnydaze
Overview: Not provided
Collected games: 1
Overview: Not provided
Collected games: 1
Something Good is associated here with AI Shogi for the original PlayStation. Release records credit the team with development and SoftBank with publication of that edition. The game brings Japanese shogi rules to computer-opponent play. Historical research also documents a later ASCII Something Good name, but this game's credit is not itself an identity-merge decision covering every historical form. A later namesake, other platform editions and separate AI Shogi titles are not automatically absorbed into this single catalogue association.
Collected games: 1
French video game studio
Collected games: 1
Overview: Not provided
Collected games: 1
Soft Pro is associated here with the canonical game Circus Charlie. Release data for the Japanese Famicom cartridge names Soft Pro as publisher, while Konami's earlier arcade original and later regional editions carry their own credits. Players guide a circus performer through acts such as jumping through hoops and crossing ropes. This profile describes the reviewed Japanese cartridge rather than assigning every edition to Soft Pro. The short name and Soft Pro International form are not merged into a broader corporate history from title listings alone.
Collected games: 1
video game developer and publisher based in San Mateo, California, USA
Collected games: 1
SYCK is associated here with Cris Tales, collected on PlayStation 5. The publisher's article on the official PlayStation blog identifies SYCK alongside Dreams Uncorporated as the game's creators, and product information lists both as developers. Past, present and future influence the game's exploration and turn-based combat. The catalogue counts one canonical game for SYCK's collaborative development, not the separate publishing role.
Collected games: 1
Overview: Not provided
Collected games: 1
Seed Sparkle Lab is linked here to Starsand Island. Nintendo's US product page explicitly lists the team as both developer and publisher for the Nintendo Switch 2 edition and dates that edition to August 2026. The game presents an island-life setting with farming, exploration and relationships with residents. This profile preserves the two supported roles for one canonical game while keeping that store page's release date and platform scope separate from other editions or earlier access periods.
Collected games: 1
Overview: Not provided
Collected games: 1
Overview: Not provided
Collected games: 1
The official OPUS: Prism Peak site and SHUEISHA GAMES' own streaming-credit guidance distinguish SIGONO INC. as developer from SHUEISHA GAMES as publisher. The photo adventure follows a traveler in a strange world who uses a camera to record scenes and encounters while seeking a way home. This catalogue currently links one canonical game to SHUEISHA GAMES in a publishing role; that count is not its whole catalogue. Shared copyright or promotion does not assign SIGONO's creative development to the publisher. The old generic publisher description is replaced with the concrete work and credit, and the company category is corrected from Studio to Publisher.
Collected games: 1
Studio Archcraft is associated here with the Nintendo DS role-playing game Black Sigil: Blade of the Exiled. Contemporary specialist coverage, including a visit to the studio, identifies it as developer and names Graffiti Entertainment as publisher. The game follows a fantasy journey built around exploration, story progression and turn-based battles. This catalogue counts one canonical development association. A production credit on this title is not used to infer the studio's later history, successor identity or involvement in unrelated games.
Collected games: 1
independent video game developer headquartered in Sofia, Bulgaria
Collected games: 1
Swingin' Ape Studios is directly credited on Metal Arms: Glitch in the System. The original Xbox manual lists studio personnel across concept, design, programming and production, supporting a developer relationship to the canonical game. The imported source anchor currently says Xbox 360, but this evidence concerns the original Xbox release and does not establish a native Xbox 360 edition; that provenance still needs separate repair. The profile does not transfer the publisher role to the studio or present unverified later corporate history as fact.
Collected games: 1
PlayStation's product credit names Stage Games alongside Resonair and Monstars as development teams for Tetris Effect: Connected, while Enhance is identified as producer and publisher. A release from The Tetris Company describes Stage Games as an independent developer based in Tokyo. The game pairs block-clearing play with music and visual scenes that respond to player actions, and the Connected package includes multiplayer modes. This catalogue currently links one canonical game to Stage Games in a development role. A shared credit is not a company merger, nor proof that Stage Games alone created the original Tetris design. The precise division of engineering work among the credited teams is not inferred.
Collected games: 1
Swordfish Studios is credited with developing 50 Cent: Blood on the Sand for PlayStation 3. Edition records use the fuller Swordfish Studios Limited name, and contemporary coverage of THQ taking over the title separately identifies the studio's work on both PS3 and Xbox 360. This catalogue counts one canonical game with a checked development role. The change of planned publisher from Sierra to THQ is not presented as a change of developer; title-specific information replaces a generic historical placeholder.
Collected games: 1
Sacnoth is associated here with the PlayStation 2 role-playing game Shadow Hearts. Edition credits and a contemporary manual support the studio's development role. The game follows a party through a historical-fantasy adventure with story-driven combat. This catalogue records one canonical development association, keeping publishing labels and later successor names separate unless individually verified.
Collected games: 1
Synetic is credited for development of Crash Time 3D on Nintendo 3DS. The edition's manual describes the game and its credits, while a release catalogue names Synetic as developer and DTP Entertainment as publisher. This profile is limited to the linked 3DS work rather than treating every similarly titled Crash Time release as the same edition.
Collected games: 1
Summitsphere developed ANTONBLAST, a fast-paced action platformer built around destruction. Players wield a hammer to smash through strange worlds and battle huge bosses as Anton or Annie.
Collected games: 1