Acme Gamestudio
video game developer
Collected games: 1
video game developer
Collected games: 1
Overview: Not provided
Collected games: 1
Astrosaurus Games is associated here with Collateral Thinking for Wii U. In a contemporary interview, founder Neil Armstrong described the studio as a one-person development effort and this title as his first full commercial game. Nintendo's European product page names Astrosaurus Games as publisher. The game presents quick, single-screen arcade-platform challenges involving hazards, blueprints and rescues. This catalogue counts one canonical title and keeps the documented European publishing credit within its regional scope.
Collected games: 1
Spanish video game developer
Collected games: 1
Autumn Games is linked here to the fighting game Skullgirls. A pre-release PlayStation feature names Autumn as a publishing partner and Reverge Labs as the development team; a separate Marvelous release also places Autumn with the early PlayStation 3 and Xbox 360 downloadable editions. This catalogue counts one canonical game for that publishing relationship and corrects the company type from studio to publisher. Later platform editions have their own development, porting and regional publication arrangements, so the original credit is not generalized to every edition.
Collected games: 1
Adam Robinson-Yu is an individual creator rather than an alternate name for a development studio. The official A Short Hike site credits him while presenting the mountain-exploration game. This catalogue preserves his personal development credit and does not merge it with a separate publisher or porting team.
Collected games: 1
AMATA Games' official press kit and release notice identify AMATA K.K. as publisher of NOSTALGIC TRAIN on consoles and Tatamibeya (畳部屋) as developer. The game unfolds through walking, exploration and story discovery in a rural Japanese town and railway setting. This catalogue currently records one canonical game in a publishing role for AMATA. The display label, legal entity and any internal brand relationship require their own identity evidence, and the developer's creative work is not reassigned to the publisher.
Collected games: 1
Overview: Not provided
Collected games: 1
Aiky is associated with the arcade release of Pochi and Nyaa. Historical release accounts describe a project begun at Compile and completed after Aiky took it on; an independent catalogue lists Aiky as developer. This profile preserves the development link without presenting Aiky as the sole originator of the earlier project or generalizing publishers across editions.
Collected games: 1
Andrew Shouldice is the game designer and lead developer behind TUNIC. The isometric action game follows a small fox exploring a world of lost legends, ancient powers and monsters.
Collected games: 1
Airtight Games is associated here with Murdered: Soul Suspect on PlayStation 3 and Xbox 360. Square Enix's product materials explicitly credit co-development by Square Enix and Airtight Games, with publication handled separately by Square Enix. Players investigate their own murder as a detective's ghost amid supernatural mysteries. This catalogue counts one canonical game and retains the co-development qualification rather than calling Airtight the sole developer. Generic founding and closure dates from older copy are not repeated without separate evidence review.
Collected games: 1
Overview: Not provided
Collected games: 1
Overview: Not provided
Collected games: 1
Overview: Not provided
Collected games: 1
Overview: Not provided
Collected games: 1
Overview: Not provided
Collected games: 1
Overview: Not provided
Collected games: 1
Action Mobile Games is credited with developing 2013 - Infected Wars.
Collected games: 1
Overview: Not provided
Collected games: 1
Amanita Design describes Machinarium on its own site as its first full-length adventure game. Steam names the team as both developer and publisher of the listed PC release. Players guide Josef, a robot discarded at a scrapyard, back into the city through item collection, environmental observation and logic puzzles. The catalogue currently links one canonical game to Amanita with those two supported roles. That one-game count is not a complete studio catalogue, and the publishing arrangement for any different platform should be checked against its own edition.
Collected games: 1